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Oxus Update July 16

Leave a Comment / OXUS / Shawn Ritter

I’ve attached below the current render of the animation with the voice over track included. I have run into some problems with getting the titles added into the videos, however I should be able to get them embedded and uploaded by 2:00 this afternoon. I wound up spilling pop all over my laptop yesterday evening, […]

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OXUS Update – July 14

Leave a Comment / OXUS / Shawn Ritter

I’ve attached a playblast of the new timing and voice over for the animation. The Rov and SHRC animation has been slightly disrupted by the change, and I will get those properly synchronized and then I will be rendering out the low resolution version of the file. The text overlays will be added to the

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OXUS Update – July 8

Leave a Comment / OXUS / Shawn Ritter

I’ve attached a rendered out version of the animation that I had presented on June 21. This is a low resolution version of what the project currently looks like. I’ve noticed a couple of problems, firstly the green smoke is way to blown out and looks more like a plasma than a gas, I will

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OXUS Update – June 21

Leave a Comment / OXUS / Shawn Ritter

So here is the play-blast with most of the changes that were brought up in the meeting last Friday. I believe I have incorporated all of the recommendations that you had made and this should be appropriate for you to develop your voice over. In the play-blast below, there were a couple of problems with

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OXUS Update – June 14

Leave a Comment / OXUS / Shawn Ritter

Here is a low resolution render and a play-blast from our meeting on Friday. I will hopefully have the changes from our meeting implemented and ready for you to review either Tuesday or Wednesday Morning. My dog died last night, and so I may be a day later than I had expected to be with

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OXUS Update, June 6

Leave a Comment / OXUS / Shawn Ritter

The animation is starting to come together, and as soon as I receive approval from youin regards to the timing and camera angles, I will begin a low resolution render of the animation. I’ve attached a playblast of the animation below, this should give you a fairly good idea of the final timing and look

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Oxus Update, June 2

Leave a Comment / OXUS / Shawn Ritter

Hello Again, I do apologize for the delay, I had a feeling that if I wasn’t able to finish the project before April, I’d be facing a serious delay. The month of April wound up being a write-off as I was travelling for almost the entirety of the month, and then most of may was

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Oxus Update April 4, 2013

Leave a Comment / OXUS / Shawn Ritter

Yesterday I managed to finish working through a pass on the animation that I have been working on. The timing is essentially complete, however there is still some work that needs to be completed in the actual refinement of the animation curves. That being said, this is highly indicative of the final feel of the animation.

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Underwater Dynamics

Leave a Comment / OXUS / Shawn Ritter

For my OXUS project, my scene and animation is set in the ocean specifically on an oil platform. As such I wanted to gain a better understanding of how to animate scenes underwater, as the majority of the recovery process, and the animation, will occur underwater. So I purchased and worked through the Gnomon Workshops

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CR1-O Post 1

Leave a Comment / CR1-O, Full Sail University / Shawn Ritter

So this month in my schooling I am working through Character Rigging 1. and for this month I am building a rig for one of several pre-built characters. I will be creating and developing the skeleton, rig, controls and blend shapes available to the animator, which will be me. I chose to work with Dr.

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