I went back and re-rendered my fire animation from earlier. I felt it was getting too blue, (da-ba-de-dub-a-die) so I adjusted the lights in the scene as well as the bump-map. I feel that this result is much nicer, although to really polish off this hallway I think that displacement maps would help immensely. I had this rendered out quite a while ago, but I’ve been either too busy, lazy or distracted to go through the process of compositing and uploading it till now, but better late than never I say.